The idea of mankind as cogs in the machinery of the universe is as old as machines themselves. Yet Alexei Petrov gives it a gloss of CG and Russian sensibilities within a gritty, photo-realistic environment for his film, "Cags".

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"Many people think the film is called 'Cogs' and has only been misspelled," says the 29-year-old Russian native, who most recently worked on the feature film Night Watch. "But I call it 'Cags' because in Russian, 'Shesteryonki' has a double meaning, suggesting both cogs and slaves. So I didn't want to just call it Cogs and have it limited to the one meaning."

Petrov's clock-part characters come to life, meet, dance, race and chase each other, become as one, and finally stop spinning and die, all while the universal clock beats behind them, the heartbeat of their existence. "I was inspired by the movies of the Brothers Quay, and Pixar's short films. But the main inspiration for the film was
living in a big city like Moscow. It made me think a lot about people living in a system." Clock parts seemed a natural way to explore this idea.

ASSEMBLING THE PARTS

It took Petrov six months to make the film, working on it full time."The main difficulty was story-telling using completely inanimate objects," Petrov explains. "It's hard to understand what symbols are useful [to an audience]. You have to learn to leave the confusing extra ideas out."

Because of its mainly visual nature, Petrov did not bother writing a text-based script for the film, but rather went right in for storyboards. Still, he admits, "it changed a lot during the process because I got new ideas along the way. I made a lot of preview animations to test things out, and there were a lot of changes again. But when I felt it was right, I made the final animation and rendered it in high resolution."

To get the detail-rich look he was after, Petrov bought three old clock models to study while modeling his cogs. But the clocks turned out to be more useful than just visual reference. There are scenes in this film that feature those actual clock parts.

In fact, the film came very close to not using CG at all. When he first started creating the film, Petrov planned to use stop motion animation, and even animated a little of it with those real clock parts. "I wanted to show real life with real cogs, textures and lights. Later I understood that I could only get the motion of the Cogs the way I wanted in CG. That's why I combined CG animation and film. I found it was more flexible that way."

Petrov came up with an interesting way to combine his film and CG elements. "I set up a monitor and played my animation onthat, and filmed it on my camera with the real clock parts in the foreground." He used the technique again in the scenes with the clock parts "in jail", sunken in a glass of water. "Using my camera I got real reflections and refractions of the cogs in motion through the glass of water." The result is intriguing, yielding a level of dust, grit, and lint on the old clock parts that stands in contrast to the shiny, oil-new look of the animated cogs. The shift in camera focus makes the layered reality even more pronounced, but because the elements were combined in camera, they co-exist seamlessly.

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