MORE


An interview with Mark Osborne
It's rare that little lumps of plasticene can make you feel lumps in your throat, but such is the common reaction to Mark Osborne's MORE. This simple animated film about creativity, passion, and the perils of selling out struck a chord with audiences. It was nominated for an Oscar in 1998, and won Honours at the Sundance Film Festival in 1999.

Yet acclaim was not Osborne's goal in creating the short. He set out to make a film about the forces that were pulling on him around the time of the birth of his daughter -- should he take that staff job, or try to remain a bit more independent? The film was his statement, his litmus test, and ultimately his Manifesto. It has resonated with audiences, who relate to the film on varying levels, for 5 years now.

Meanwhile, Osborne is not content to rest on his laurels. He has teamed up with brilliant entrepeneur Justin Sewell of Despair.com to form a new online distribution company, HappyProduct.com, and may very well be on the way to pioneering a business model for the independent animated short. But more about that in the interview below. (By the way, you NEED to see Despair.com's line of "Demotivators" satirical products which poke fun at those sappy, useless corporate motivational / inspirational materials some managers use to try to coerce their workforce to Get Happy.)

As Osborne prepares to release a MORE Special Edition DVD full of commentary and behind-the-scenes info, he sat down for a few moments to answer some questions for us. (If you are one of the few who still haven't seen MORE, there is a Quicktime version of it up at the Happy Product site.)

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OGDEN: Talk a little bit about what drove you to make this film, MORE.

OSBORNE: There really are so many reasons why I made the film. Career-wise, I was in a limbo between jobs wondering where to go next. Stop motion jobs were few and far between and I knew I wanted to continue working in that medium. Creatively, I was trying to establish my own style after doing a lot of work that was following the trends that had been set already by the likes of Wil Vinton and others. And spiritually, I really needed to make something of my own again after helping a friend Mike Mitchell make his short film "Herd". Seeing him make his film really kicked me in the ass to start making my own films again. From there the inspiration was hard to find, but finally came with the birth of my daughter and the New Order song Elegia that served as the foundation for the entire project.

OGDEN: What gave you the idea to make it for the IMAX format?

OSBORNE: I was a fan of the IMAX format, and never imagined I'd have a chance to work in it. When I was conceiving the story for MORE, two friends from CalArts, Debra Callabresi and Kelly Moren, approached me about experimenting in IMAX. They were both working in large format at the time and spearheading the Large Format Cinema Association's Experimental Animation and Film Task Force. Amazingly, they brought the entire large format aspect to the table for the project and it was their connections and hard work that made that amazing opportunity a reality. And once that opportunity surfaced, I couldn’t pass it up, no matter how much it increased the difficulty for the entire endeavor.

OGDEN: Why did you create this film in animation, and why did you use clay as a medium?

OSBORNE: Animation (and particularly stop-motion) is the most engaging form of expression and poetry I have ever experienced. My path to animation was a long and winding one since childhood as I explored painting, drawing, video, sculpture, writing, acting, etc... In college I discovered animation as a method to combine all of my varied creative interests. From there I attended CalArts and through the eclectic examples personal creative films from all over the world presented by Jules Engel and Christine Panushka , my eyes were opened to a universe of animation films that were as much entertainment as they were art pieces. I think ever since then I have been striving to make a film that would mean something as well as entertain.

And I only used clay for the heads of the characters. This allowed for changing expressions on faces, something I preferred over creating multiple heads or just static carved expressions on puppet type heads. I have done some full clay animation and frankly, it is much more time consuming than I have a capacity for.

OGDEN: From way back when I was a kid, I have been fascinated by scale models and other practical elements in Special Effects, as well as the sets for stop-motion animation. Do you share this fascination?

OSBORNE: I totally do. I was obsessed with Star Wars as a 7 year old who believed everything I was seeing on screen. Then when The Empire Strikes Back came out, I was a ten year old that was starting to learn how the stuff actually got made. I'll never forget the first time I saw a behind the scenes image of the snow walkers being animated -- it totally blew my mind. I am certain that I can point to that film in particular as the single event that kicked off my deeper appreciation for stop-motion and miniatures in general.

OGDEN: If you were to make MORE today, do you feel you would make it the same way, or would you be tempted to use some sort of CG solution?

OSBORNE:
As much as CG has advanced, and as much as I appreciate some things that have been done with CG these days, I do believe that MORE absolutely needed to be a stop-motion film. There is a visceral quality in stop-motion that will never be duplicated in a computer, no matter how advanced the technology becomes. They are very different tools. I strongly believe that the stop-motion process is part of the reason that people connect to the film so strongly, on a level that they are not really aware. It just feels different in so many subtle ways, even to the layperson.

This is not to say that CG can't engender an emotional response, or that there aren't films that can only be made in CG, I just believe in stop-motion animation there is an inherent sincerity in it simply because the brain knows (on some level deep down) that it was all handmade. And there is something touching about the age-old process in this day and age, and this feeling definitely feeds into the themes of MORE. I believe it makes the film much stronger than it could have been rendered in CG.


OSBORNE AT WORK ON THE MINIATURE SET OF "MORE"

OGDEN: Talk a little bit about the colour theory you employed on this film.

OSBORNE: The world of MORE needed to be as dark and grey and depressing as it could possibly be. It seemed like an easy thing to shoot for, to make everything look as if it were filmed in black and white by painting everything black and white. But it is actually pretty hard to get grey to look grey. One example: the grey clay is really quite greenish so we had to make the rest of the puppet's body greenish to match. In the end the grey stuff really had all sorts of bluish and greenish tints to it. But it was OK, it sort of made everything feel even more drained of pigment this way, like things used to be colorful.

What I was really looking for was a drab and colorless canvass to splash colorful light onto when the fire in the belly leaks out into the world. And this "fire in the belly" stuff needed to be everything the world wasn't: bright, warm, vibrant and lit from within. I chose yellows, reds and oranges to represent the fire. These seemed like the most natural colors to represent passion. And it is these colors that are accents in the Happy Product and Bliss product packaging that remind the drones of better days gone by. And in the end we discover that the children are still colorful, full of life and vibrant. Perhaps it is the cold world which drains the pigment out of them little by little (if you choose to look at it this way).

OGDEN: The cartoon bits, visions through the Happy lenses... they seem part Peter Max, part Dr. Suess. What, if anything, do you credit as an influence on those segments?

OSBORNE: When we were still trying to figure out how those scenes would be created we looked at a lot of Dr. Seuss's “secret” and less mainstream artwork, Yellow Submarine and even Gaudi's architecture. It needed to be fantastical, otherworldly and somewhat surreal. It was like trying to design a fantastical “garden of eden” that was the opposite of the grey city.

I started with some loose sketches and a friend and fellow filmmaker Mike Mitchell made some cool concept drawings to help out. Designer Lorilei Pepi helped finalize the designs and made the final layouts we needed. From there an amazing independent animator Jenny Walsh did the animation and coordinated the efforts to get all that material done in a very short period of time. Everything for that sequence originated as a hand drawing and inked and colored in Photoshop.

OGDEN: Do you feel you have any other influences on the visual style or writing method in this film?

OSBORNE: The style of the film is influenced heavily by a crazy mixture of animation and live action films all spun in a blender. Things like Terry Gilliam's films (like Brazil and 12 Monkeys) as well as the films of the Quay Brothers, Pee-Wee's Playhouse, Wallace and Grommit, Martin Scorcese, The Coen Brothers and all sorts of experimental animation from all over the world. I'd have to say the stop-motion short film “Balance” was also a huge inspiration. It is such a simple film, yet so deep and meaningful. That film in particular got stuck in my head as a great example of artistic personal expression that was reaching out to a larger audience, conveying multi-layered layered themes.

OGDEN: How big was your team?

OSBORNE: There were so many people that helped out in so many ways. I don't want to exclude anyone but if I have to make a list of the key players who put in the most time as far as production goes, it really is a list of 8: Debra Callabresi: Co-Producer, Lead Compositor, Visual Effects Coordinater, etc… Kelly Moren: Co-Producer, Large Format Supervisor and expert, Optical Printer, Scanning Department, etc… Shannon Lowry: Line Producer, Fabricator, Assistant Animator, and everything else… Keith lowry: Multi-talented everything guy, he did Lighting, Camera, Motion control, Assistant Animation, Fabrication, etc… Rick Orner: Production Designer, Lead Fabricator and Rigger. David Candelaria: Puppet and Miniatures Fabricator Assistant Animator and resident genius. Nick Peterson: Set Construction , Fabricator, Assistant Animator and disgruntled Runner. And last but not least, me for a whole bunch of yelling, pointing and general indecisiveness.

OGDEN: Where did you find/get your team?

OSBORNE: Deb and Kelly were friends from CalArts. Dave and Nick were talented students I was teaching at CalArts. Shannon and Keith were stop-motion animators and fans who had moved from Chicago a year earlier looking for stop-motion work (I thought they were crazy). And Rick was a friend of a friend that was a really good fit for the team, he was also the first one on when I was still trying to figure out what I was doing.

OGDEN: How long did the film take you to make?

OSBORNE: It took all of nine months. Every day. Very long hours.

OGDEN: How was the film funded?

OSBORNE:
The film was funded out of my savings as well as a huge grant from a long time friend of the family. The entire budget for the film was about 105k - but that's pretty cheap for an IMAX project. We also had tons of donated services and help from the Large Format Film community thanks to our co-producers Kelly Moren and Debra Callabresi. The value they brought to the table can’t even be calculated.


 



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