BLUE (2005)
Christopher Mullins 21:00

www.xenobi.com/blue

"Everybody knows that good little robots shouldn't be awake after dark..." So begins the trailer for Christopher Mullins' short film BLUE. The tone is intriguing, and ominous. The trailer makes you want to know more about what will happen to this inquisitive, lonely little robot, and so it works as trailers are intended to. Back when I first profiled this film, I was excited, hopeful, crazy with anticipation. It looked gorgeous, and very promising.

After seeing the film, I can say that it is an impressive accomplishment. The renderings are beautiful, and the story is well-told.

If I had just one criticism of the film, however, it would be that it seems too long, or at least slow-moving. I believe the film's over 20-minute length hurt it in animation festivals, which seem to prefer short animations of 15 minutes or less. I would love to see an edit of this movie down to 10 minutes or so.
 


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Now, I am aware that my criticism is similar to those levelled at many artists before. Mozart, in fact, was once told he was using too many notes. "Which ones would you have me remove?" he is famously reputed to have answered, and I'm sure Mullins would answer my similar critique in similar fashion. Fair enough.

The things the film does well, it does very well. It creates a great atmosphere of mystery that actually carries it very far into the first act. You really are pulled along, wondering who this little robot is, why he's here, and what's going to happen to him.

And as the film progresses, the action scenes are very well done. Mullins makes great use of colour theory to differentiate the calm scenes from the intense ones near the film's conclusion.

Audiences have responded very positively to the film over time, and critics have tended to agree. It has won several top awards at different animation festivals. This audience reaction should make Mullins proudest. The film is an incredible accomplishment.

Christopher Mullins' original comments, during the final weeks of production on his film, are below...


"As a small-time video game artist and animator, I often felt constrained. I enjoyed working on games, but while having to create a character or environment under such restrictions made for an interesting challenge, it was a hindrance nonetheless. The limitations of real-time graphics, though quickly diminishing, greatly stifled my ability to create the characters and worlds that I envisioned. Through film-making I saw that not only would I be able to create my art without limitation, but I could also say what was on my mind and exhibit what was in my imagination. So I created my first short film, "Blue."

On the surface, "Blue" is the story of a small robot who, through circumstance, finds himself set free in a world of mysterious machines and gadgets. His curious nature triggers a chain reaction of events that create quite an adventure, while at the same time, intensifying his own loneliness and need for familiarity and understanding. His adventure eventually escalates into an all out disaster complete with a twisted and jolting finale.

"I tried to steer away from the bright, welcoming worlds of so many classic animated films."

     - Christopher Mullins

I tried to do a bit more than just tell a story with "Blue." To me, "Blue" is a film-maker's attempt at capturing a mood. Artistically, I tried to steer away from the bright, welcoming worlds of so many classic animated films. I wanted loneliness, sadness, and mystery to dominate this world while still captivating the audience and giving them a sense of adventure."

       --Christopher Mullins, AUG 2003



Read the AnimWatch Feature Article on Christopher Mullin's BLUE.
 

 
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