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TITLE: Doll Face
DIRECTOR: Andy Huang
STATUS: Finished
RELEASE DATE: 2006
LENGTH: 4:30


One of the more interesting films I saw at SIGGRAPH 2006 was Andy Huang's "Doll Face". It's a very simple set, only a few objects. But they are very well designed, modelled, textured and lit, and the whole is much greater than the sum of its parts. It takes a lot of talent to make something so simple seem so believable.

But the real strength of "Doll Face" is in its content. This is a film that speaks on many different levels about the struggle between individuality and conformity in response to external ideals. But I think it's also a comment on reaching ever higher for physical perfection in our image-obsessed society.

All that, in only 4 minutes. Nice.


My concept for 'Doll Face' stemmed from a series of drawings and paintings I did in high school that focused on robotic yet organic tree-like bodies. Some of my early artistic influences include musicians Björk and Radiohead, as well as artists and directors Chris Cunningham, Eiko Ishioka and Jan Svankmajer. I loved watching music videos and films that seamlessly fused actors with CG makeup/effects (for instance Björk’s 'Hunter' video or the makeup effects in The Cell) and I knew I wanted to direct a short film that incorporated that same kind of CG interaction.


CLICK HERE TO VISIT the DOLL FACE WEBSITE

Curious to see how far I could run with the limited technology available to me, 'Doll Face' was my attempt to take up this challenge. Production involved one day of shooting during the summer of 2004.

My good friend Christina Frenzel agreed to be the actress. I filmed her in front of a bluescreen with a blue cloth wrapped around her head. My old friend and mentor Ted Vegvari runs a non-profit community technology center called Palos Verdes on the Net and was kind of enough to lend me his studio, lights and camera equipment. I shot my footage using a Canon XL-1, and I used Maya 6.0 and Adobe After Effects 6.5 for all 3D and 2D effects. I had no access to motion capture technology, so all of the match-move between the actress’s head and the CG body had to be rotoscoped or clumsily stitched together somehow. Adobe Premiere Pro 1.5 was used edit the film together and mix all of the sound.

"I had no access to motion capture technology, so all of the match-move between the actress’s head and the CG body had to be rotoscoped or clumsily stitched together somehow."

     - Andy Huang

I also used Reason 3.0 to compose my own score. Composing my own music was fun for me because I felt I had complete control over the mood of the film through the ambient electronic beats and chords. It gave me a chance to emulate Björk and the other musical influences that informed the look and feel of the film.

'Doll Face' was completed in December 2005. It was a learning experience both during and after production. Sometimes I feel like the real work began was after the film was completed. Since finishing the film I’ve been sending it out to festivals. Learning how the festival circuit works and learning how to market yourself is a real challenge. And I also feel that I’ve been introduced to a political dimension to animation, film and computer graphics when I consider all of the awards, recognition, publicity and money that get passed around the festival circuit. I’m very honored and happy that 'Doll Face' has done well at festivals and that it’s been able to show at Annecy and SIGGRAPH.

Despite all the attention paid to these festivals though, I continue to look at animation and filmmaking as a very personal endeavor. It’s a hard and tedious process, but it’s a labor of love and I hope to make many more films down the road.

      --Andy Huang, DEC 2006


 

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