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TITLE: Dragon Slayer
DIRECTOR: Robert Kuczera
STATUS: Finished
RELEASE DATE: 2004
LENGTH: 9:30


With a head full of TROY and Lord of the Rings, this cartoon of a sword-weilding warrior resonates at a deeper level of humour. The effect is similar to the way music and the Hitchcock approach to filmmaking was used in the original Wallace & Gromit shorts - taking a cartoon character's situation seriously is just funny.

Here, we have Dragon Slayer (no, not Disney's 1981 film Dragonslayer), which takes the notion of the reluctant hero and runs with it. Think you're tired of your job? Be thankful you're not Taragon...


"Dragon Slayer is a 9,5 min. short film that I realised in a 2 years period of time at the filmschool FILMAKADEMIE BADEN-WÜRTTEMBERG. This is one of the most famous film and animation schools in Germany, where I finshed my 5 years of study with this short film as my final project.

The story is something between a comedy and a drama. It is about a man who is somehow unhappy with his life but he doesn`t know what to do about it. One day something happens that forces him to change his life. At the beginning he wants to avoid the change, but he finds out in the end that fortune has brought him just what he was missing in his life.


CLICK HERE TO VISIT THE DRAGON SLAYER WEBSITE

Over the two years it took to make the film, several people worked on it, some longer than others. I performed duties as director and animator. There was a screenwriter, a producer, and a musican/sound designer. There were also 3 other 3D artists who worked between 2-3 months on the movie. Most of the people who worked on the film were students, including me. Some of the artists were professionals who helped me in there spare time.

In order to find an interesting style for the film, I looked through the internet and studied a lot of great work from other artists. I kept a lot of it in mind when I was making the movie, but I'm not aware of having been directly inspired by anything in particular. But because I like Shrek, Ice Age and Monsters, Inc. so much, I'm sure those films have influenced me and my work in various ways. In fact, this version of Dragon Slayer is actually the second one I've made. In the first version, because of some of the visuals, people were saying that the film looked like Ice age. Now, after reworking some of the textures, they say that it looks like Shrek. Either way, I feel that is a huge compliment!

"This version of Dragon Slayer is actually the second one I've made. In the first version, because of some of the visuals, people were saying that the film looked like Ice age. Now, after reworking some of the textures, they say that it looks like Shrek. Either way, I feel that is a huge compliment!"
        --Robert Kuczera

After making the movie, I feel that in the ideal situation for film production, you would have a specialist for every field. For instance, you would have someone who only makes tests for the look and so on. But of course, in this instance, many people wore many hats.

The preproduction took about 9 months and mainly includes the development of the story and preparing the storyboard and the animatic. Near the end of this phase, we developed the designs, models, textures and tested the rigging.

The characters were all modeled with polygons because I feel working with polygonal models is just more flexible than other options. If you need a wrinkle you just model it. If you work with NURBS you need a lot of curves to produce one wrinkle. The polygonal models are mostly done with the box method. You begin with a very low resololution object, like a box or a sphere and then you add more and more detail. At the end you put a smoothing, tessellating function over the low resolution model, and thats it. The texture first is projected onto the model and then converted into a reference file. Then you can work over it in Photoshop or 3D Paint and make it more detailed.

The production phase took about 12 months and included the creation of the final models, textures and rigs. But, of course, the main focus of this phase was on the animation and rendering. The main tools we used were Maya, Photoshop, Combustion, Premiere, Avid and ProTools. Working from the storyboards, we made a 3D animatic. Next, we rough-blocked the animation and massaged that into its final form. In animating the characters, we kept in mind the basic meaning of each scene and just dived into it, changing it over and over again to get a better result.

All the facial animation is done with blendshapes. They have been divided into the eyes, the mouth and the eyebrows area. And left and right side are also separate. I made sliders which I put on the head, eyes and mouth controls so I could animate very quickly. I find it very circuitous to use Maya's blendshape editor, and so I decided to built up my own Setup.

As for the lighting, I first tried to work with real Global Illumination but it took too long to render. So I decided to use a GI fake by using light domes, and it worked very well. All the lights use pixel maps as shadows but the mainlight has a raytraced shadow This shadow simulates the sunlight.

I also toyed the the idea of using HDRI, during the preproduction testing phase. But at the end we didn`t use it, because the look was too realistic. But it is a very good method to work with and you can have a very fast light setup, just by using the colors of the pixelmap.

Finally, the postproduction phase took about 9 months and included the comositing, color grading, music and sound design. When it was done, I sent the movie to a lot of festivals and I hope that it can win some awards. I am already thinking about a second part, but I first have to find a good story for it.

My future goals are travelling around the world and working for some big companies like PDI, ILM, PIXAR, Weta and so on. Pixar would be my first choice to work at, but let's see what the future will bring. Anyway, I will work on developing my new movie and learn everything I can about animation in the meantime.

Short films are a good platform to show your skill at making movies. The problem for short films is that mostly you only can show them on the festival circuit, and festivals themselves want to see movies that are different to the movies you can see in the big cinema. On one side, it is very good, because you can show new and different styles, you can be very experimental. But in my eyes these movies can be overly artsy and only made for a small amount of people.

For me there is a difference in making a movie for a big audience or making an art film for a small amount of people. Both is an art, but which is better?"

       --Robert Kuczera, May 2004


 

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