Originally
I had a good bit of dialogue, but my professor in my concept
development class, Jeremy Moorshead, kept pushing me and
pushing me to tell the story without words. I'm thankful
that he did because it makes for a much stronger story.
This film wouldn't be a fraction of what it is today without
the excellent team that got behind the idea and helped it
bloom. I wish I had room here to tell how much each of them
did; you’ll have to check out the project site to get the
skinny. My goal for this project was for us to swing for
the fences on every aspect of the film. It was a school
project where our ability to try was not limited by money
(as we had none), but by our passion. We'll leave it to
the audience to decide how we did but I'm so grateful to
have had the chance to lead such talented artists and friends.
CLICK
TO VISIT THE POTTER WEBSITE

The
project was a major growth experience for me. I have worked
on group projects before as a team member and have led small
teams in freelance jobs. However, this was a completely
new arena for me. In the beginning, I spent a huge amount
of time just on organizational matters- naming conventions,
file referencing, and production documents with detailed
director’s notes on them for the different project members.
I wanted to make this a professional a pipeline as we could
manage with our limited experience and I think doing that
made a huge difference.
"The
project was a major growth experience for me. I have
worked on group projects before as a team member and
have led small teams in freelance jobs. However, this
was a completely new arena."
-- Josh
Burton |
Since we had guys working at home and at school, I set up
a private forum where we could talk and provide feedback
which worked great until post production when it was mainly
Will and I going back and forth on tweaks in the composites
and instant messaging was much more practical. Towards the
end, we had renders going at my own home farm, at some of
the guy’s house farm and at ResPower
(a web based render farm whom have my deepest thanks) who
gave us the last push of rendering power that enabled us
to finish in time for a SIGGRAPH submission deadline which
was the project deadline we were trying to meet. As we got
to the end of the project and had 20,000+ frames to organize
and set up for compositing, knowing where things were and
at what stage they were was vital to finishing the project
on time and at all for that matter.