Rustboy (TBA)
Brian Taylor (TBA)

www.rustboy.com

I can credit Rustboy with making me want to start AnimWatch. I had begun watching several animated films develop back in late 2001 and early 2002, and Rustboy was the first one that really caught my attention. I thought the graphics were gorgeous, and the mission was interesting - one guy with off-the-shelf software and no previous animation experience was going to make a film, just like that.

How could I resist watching that unfold? I admit it, I'm a fan, waiting impatiently like so many others.

Well, it's been several years now, and things have changed. Rustboy is no longer a half hour production as Brian Taylor once thought...
 


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The last journal entry (JAN 25, 2006) at his once-frequently-updated site teases fans with intriguing news:

There are big changes ahead as far as the Rustboy film is concerned. I am currently in negotiations regarding the development of a large-scale Rustboy movie. I can't discuss the details of the new plans at this stage but I will make an announcement as soon as the time is right.

Here's hoping the time is right soon. Meanwhile, here is what Taylor had to say back in the fall of 2003...


"The Rustboy project started out purely as a hobby with no budget whatsoever (just my spare time), but I now have private funding to allow me to work on the film full-time. I can't really say for sure at this time where Rustboy will be shown when it's done. I've already been approached by several TV networks who are interested in the film, but I'd prefer to wait until nearer completion before committing to anything.

I also can't say right now, because of the way the project has evolved over the past few months, just when it'll be done. Still, rest assured, the website will be there to keep you informed of my progress.

I don't have any formal training in CG animation. My background is in traditional illustration, although the computer has taken over in the past few years. Alongside illustration, I've done a variety of other work, all of which have involved creating in 3D computer graphics. I've not had any training, I just play around with things, and figure them out for myself.

"In a strange way I think it was the frustration of never completing anything which finally made me realise I had to do something worthwhile and stick with it. I'm actually quite surprised myself how easy it has been to stay focused on Rustboy now that I've put my mind to it."

     - Brian Taylor

People have asked me how I have been able to stay focused on this one project for so long. It hasn't always been easy for me. I dread to think how many projects I've started and never finished over the years because something else has come along to distract me. In a strange way I think it was the frustration of never completing anything which finally made me realise I had to do something worthwhile and stick with it. I'm actually quite surprised myself how easy it has been to stay focused on Rustboy now that I've put my mind to it.

Something just clicked one day, and I knew this was something I had to see through to completion. Maybe that's how it works. Maybe it isn't your decision, you just have to wait till it's your time to click."

       --Brian Taylor, AUG 2003


Read the AnimWatch Feature Article on Brian Taylor's Rustboy.

 

 
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