A few years ago, you might have caught a show called Reboot
on Saturday morning TV. If so, you're no stranger to the
work of Canada's Mainframe Entertainment. I have always
been shocked at how much CG they can get to the TV so quickly.
Based on the work of comic book artist Jill Thompson, Mainframe
brings you Scary Godmother. I had a chance to view the show
not long ago, and I thought it was pretty good. Mainframe's
visual quality has certainly come a long way since the days
of Reboot!
The look of the show is a mix of 3D and some hand-drawn
elements as textures, which lends an interesting, pseudo-comic
book look to it all, capturing the feel of Thompson's work
fairly well. But I was particularly taken with the Scary
Godmother herself. I found her very appealing, though still
shots don't do her justice.
I think little monsters will find Scary Godmother to be
a delightful addition to their Halloween scary viewing.
(And I believe I caught a few things in there for big monsters
as well...)

CLICK TO VISIT MAINFRAME'S WEBSITE
"The
script for the Scary Godmother Halloween Spooktakular was
adapted, strangely enough, from a play. It's probably the
first animated film ever made from a stage play. The play
was based on Jill Thompson's award-winning children's books
and comics and was put on by a Chicago community theatre
group in October of 2001. When Jill and her writing partner,
Heath Corson, were writing the play, they had to keep in
mind the production limitations they faced working within
a community theatre. So they crafted a script that had few
locations and was heavily weighted towards dialogue gags.
Smart
dialogue is something sorely lacking in many cartoons today
and it was a breath of fresh air to have such great lines
for our characters to deliver. The minimal number of sets
simplified the production process immensely -- the fewer
sets to build, the more resources that could go towards
animation. It really was a unique approach to making an
animated film.
It
was terrific having Jill on board as the Art Director and
the two of us worked together closely on developing the
look and feel of the Spooktakular. Jill painted numerous
watercolours that we used as designs from which to build,
and, in many cases, as matte paintings in the show. In order
to capture the richness and beauty of Jill's watercolour
artwork, we had her paint all the textures for our sets
and used an ink-line shader along with her paints to create
3d versions of Jill's paintings.
Jill
had always envisioned an animated Scary Godmother that looked
more like old claymation cartoons than anything else. We
took much inspiration from the Rankin and Bass Christmas
specials and also Aardman's fabulous Wallace and Gromit
films. The trickiest thing from a character design standpoint
was staying true to Jill's idea that the older kids would
all have little beans for eyes rather than realistic eyes
with pupils and whites. Her vision was that the older kids
were more cynical and jaded while Hannah (our younger protagonist)
was still innocent and open to the world. This was reflected
in her huge anime eyes, which contrasted nicely with the
older kids' tiny black dot eyes. In animation, however,
it is hard to tell where a character is looking when they
have no pupils. So we ended up having to cover most of our
eyelines with exaggerated head turns.
But
by far, the biggest challenge was the character Bug-a-boo.
He's basically a big furry sphere with a huge gaping mouth,
and animating him took a lot of experimentation. We found
he worked best when treated as a big face. We didn't worry
about how his body would move, really, and simply concentrated
on capturing his expressions as if we were animating a close
up talking head shot. He became everyone's favourite character
once we figured him out. One of the coolest things about
Bug-a-boo was that we could animate the number of eyes he
had. Normally he would have five eyes but we could give
him as many 12 when he was surprised or was being particularly
frightening.
Jill
was adamant that there be a dance scene in the film and
the animators had great fun coming up with funky dance moves
for all the monsters. We crafted Scary Godmother's moves
after a silly dance Jill used to do with her friends and
some of the other stuff we got from watching old Bollywood
pop videos. Mr. Pettibone was the most fun to groove with,
since being a skeleton, he's not adverse to tossing his
head around.
Having
worked a lot in 3D television animation on client properties,
it was a rare treat to make Scary Godmother prior to selling
the show. Any producer will tell you this is exactly the
wrong way to go about making a film and they would probably
be right from a budgetary point of view. But it afforded
Jill and me an artistic freedom that has been unique in
my extensive production experience. On every aspect of the
production, the final creative decisions lay with Jill and
myself. If we liked something, we did it. It was a hell
of lot of fun and I hope I'm in the position to work under
similar circumstances again one day.
I'm
very pleased with how the Scary Godmother Halloween Spooktakular
turned out. I think we succeeded in our goal to create a
film with broad appeal that will engage parents as well
as children. Everyone can relate to fun characters and a
good story regardless of their age."
--Ezekiel
Norton, May 2004

Images
© 2003 Scary Godmother Productions Inc.